VisualU 1.2.1
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
 
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SBackgroundVisualImage Member List

This is the complete list of members for SBackgroundVisualImage, including all inherited members.

AddReferencedObjects(FReferenceCollector &Collector) overrideSBackgroundVisualImageprotectedvirtual
bAnimateSVisualImageprivate
bIsTargetAnimatedSBackgroundVisualImageprivate
bIsTransitioningSBackgroundVisualImageprivate
ColorAndOpacitySVisualImageprivate
ComputeDesiredSize(float) const overrideSVisualImageprotectedvirtual
ComputeVolatility() const overrideSVisualImageprotectedvirtual
Construct(const FArguments &Args)SBackgroundVisualImage
ConvertToBrush() const finalSVisualImageBase< SVisualImage >inlineprotectedvirtual
CurveSequenceSVisualImageprivate
CustomDesiredScaleSVisualImageprivate
FlipbookSVisualImageprivate
GetAnimate() constSVisualImageinlineprotected
GetColorAndOpacity() constSVisualImageinlineprotected
GetCurrentSprite() constSVisualImage
GetCurveSequence()SVisualImageinlineprotected
GetDesiredScale() constSVisualImageinlineprotected
GetFinalColorAndOpacity(const FWidgetStyle &InWidgetStyle) constSVisualImagevirtual
GetFinalResource() const overrideSBackgroundVisualImageprivatevirtual
GetFlipbook() constSVisualImageinlineprotected
GetImageSize() constSVisualImagevirtual
GetMirrorScale() constSVisualImageinlineprotected
GetReferencerName() const overrideSBackgroundVisualImageprotectedvirtual
GetSpriteIndex() constSVisualImageinlineprotected
GetTargetSprite() constSBackgroundVisualImageprivate
IsResourceValid() constSVisualImagevirtual
IsTransitioning() constSBackgroundVisualImageinline
MakeCustomGeometry(const FGeometry &AllotedGeometry) constSVisualImagevirtual
MirrorScaleSVisualImageprivate
OnPaint(const FPaintArgs &Args, const FGeometry &AllottedGeometry, const FSlateRect &MyCullingRect, FSlateWindowElementList &OutDrawElements, int32 LayerId, const FWidgetStyle &InWidgetStyle, bool bParentEnabled) const override finalSVisualImageBase< SVisualImage >inlineprotectedvirtual
PostSlateDrawElementExtension() constSVisualImagevirtual
PreSlateDrawElementExtension() constSVisualImagevirtual
SBackgroundVisualImage() (defined in SBackgroundVisualImage)SBackgroundVisualImage
SetAnimate(bool IsAnimated)SVisualImage
SetColorAndOpacity(const FLinearColor &InLinearColor)SVisualImage
SetColorAndOpacity(TAttribute< FSlateColor > InColorAttribute)SVisualImage
SetColorAndOpacity(const FSlateColor &InSlateColor)SVisualImage
SetDesiredScale(const FVector2D &InDesiredScale)SVisualImage
SetDesiredScale(TAttribute< TOptional< FVector2D > > InDesiredScale)SVisualImage
SetDesiredScale(TOptional< FVector2D > InDesiredScale)SVisualImage
SetFlipbook(UPaperFlipbook *InFlipbook)SVisualImage
SetFlipbook(TAttribute< const UPaperFlipbook * > InFlipbook)SVisualImage
SetMirrorScale(const FVector2D &InMirrorScale)SVisualImage
SetMirrorScale(TAttribute< FVector2D > InMirrorScale)SVisualImage
SetMirrorScale(const FScale2D &InMirrorScale)SVisualImage
SetSpriteIndex(int32 Index)SVisualImage
SLATE_BEGIN_ARGS(SBackgroundVisualImage) (defined in SBackgroundVisualImage)SBackgroundVisualImageinlineprivate
SLATE_BEGIN_ARGS(SVisualImage) (defined in SVisualImage)SVisualImageinline
SpriteIndexSVisualImageprivate
StartTransition(UPaperFlipbook *TargetFlipbook, UMaterialInstanceDynamic *TransitionMaterial, bool bShouldAnimateTarget)SBackgroundVisualImage
StartTransition(UPaperFlipbook *TargetFlipbook, UMaterialInstanceDynamic *TransitionMaterial, int32 FrameIndex)SBackgroundVisualImage
StopTransition()SBackgroundVisualImage
SVisualImage() (defined in SVisualImage)SVisualImage
SVisualImageBase()=defaultSVisualImageBase< SVisualImage >private
TargetSBackgroundVisualImageprivate
TargetFrameIndexSBackgroundVisualImageprivate
TransitionSBackgroundVisualImageprivate
UpdateSequence()SVisualImage