VisualU 1.2.1
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
 
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SVisualImageBase< DerivedT > Member List

This is the complete list of members for SVisualImageBase< DerivedT >, including all inherited members.

ConvertToBrush() const finalSVisualImageBase< DerivedT >inlineprotectedvirtual
DerivedT (defined in SVisualImageBase< DerivedT >)SVisualImageBase< DerivedT >private
GetFinalColorAndOpacity(const FWidgetStyle &InWidgetStyle) constSVisualImageBase< DerivedT >inlineprotected
GetFinalResource() constSVisualImageBase< DerivedT >inlineprotected
GetImageSize() constSVisualImageBase< DerivedT >inlineprotected
IsResourceValid() constSVisualImageBase< DerivedT >inlineprotected
MakeCustomGeometry(const FGeometry &AllotedGeometry) constSVisualImageBase< DerivedT >inlineprotected
OnPaint(const FPaintArgs &Args, const FGeometry &AllottedGeometry, const FSlateRect &MyCullingRect, FSlateWindowElementList &OutDrawElements, int32 LayerId, const FWidgetStyle &InWidgetStyle, bool bParentEnabled) const override finalSVisualImageBase< DerivedT >inlineprotectedvirtual
operator=(SVisualImageBase const &)=delete (defined in SVisualImageBase< DerivedT >)SVisualImageBase< DerivedT >private
PostSlateDrawElementExtension() constSVisualImageBase< DerivedT >inlineprotected
PreSlateDrawElementExtension() constSVisualImageBase< DerivedT >inlineprotected
SVisualImageBase()=defaultSVisualImageBase< DerivedT >private
SVisualImageBase(SVisualImageBase const &)=delete (defined in SVisualImageBase< DerivedT >)SVisualImageBase< DerivedT >private
~SVisualImageBase()=default (defined in SVisualImageBase< DerivedT >)SVisualImageBase< DerivedT >private