VisualU
1.3.1
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
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UVisualController Member List
This is the complete list of members for
UVisualController
, including all inherited members.
AssertNextSceneLoad
(EVisualControllerDirection::Type Direction=EVisualControllerDirection::Forward)
UVisualController
private
AutoMoveDelay
UVisualController
private
AutoMoveHandle
UVisualController
private
BeginDestroy
() override
UVisualController
virtual
bPlaySound
UVisualController
private
bPlayTransitions
UVisualController
private
CanAdvanceScene
() const
UVisualController
CancelAutoMove
()
UVisualController
CancelFastMove
()
UVisualController
CancelNextScene
()
UVisualController
protected
CanRetractScene
() const
UVisualController
DebugSceneHandles
UVisualController
private
ExhaustedScenes
UVisualController
private
FastMoveTask
UVisualController
private
GetAsyncQueueDebugString
() const
UVisualController
GetAutoMoveDelay
() const
UVisualController
inline
GetCurrentScenario
() const
UVisualController
GetCurrentScene
() const
UVisualController
GetExhaustedScenesDebugString
() const
UVisualController
GetHeadDebugString
() const
UVisualController
GetMode
() const
UVisualController
inline
GetNumScenesToLoad
() const
UVisualController
inline
GetRendererVisibility
() const
UVisualController
GetSceneAt
(int32 Index)
UVisualController
Head
UVisualController
private
IsAutoMoving
() const
UVisualController
inline
IsCurrentScenarioHead
() const
UVisualController
IsFastMoving
() const
UVisualController
inline
IsIdle
() const
UVisualController
inline
IsScenarioExhausted
(const FScenario &Scenario) const
UVisualController
IsSceneExhausted
(const FScenario *Scene) const
UVisualController
IsTransitioning
() const
UVisualController
IsWithChoice
() const
UVisualController
LoadScene
(const FScenario *Scene, FStreamableDelegate AfterLoadDelegate=nullptr)
UVisualController
protected
LoadSceneAsync
(const FScenario *Scene, FStreamableDelegate AfterLoadDelegate=nullptr)
UVisualController
protected
Mode
UVisualController
private
NextSceneHandle
UVisualController
private
Node
UVisualController
private
NodeReferenceKeeper
UVisualController
private
OnAutoMoveEnd
UVisualController
OnAutoMoveStart
UVisualController
OnFastMoveEnd
UVisualController
OnFastMoveStart
UVisualController
OnSceneEnd
UVisualController
OnSceneStart
UVisualController
PlaysSound
() const
UVisualController
inline
PlaysTransitions
() const
UVisualController
inline
PostInitProperties
() override
UVisualController
virtual
PrepareScenes
(EVisualControllerDirection::Type Direction=EVisualControllerDirection::Forward)
UVisualController
protected
PreSave
(FObjectPreSaveContext SaveContext) override
UVisualController
virtual
RemoveFromScreen
() const
UVisualController
Renderer
UVisualController
private
RequestAutoMove
(EVisualControllerDirection::Type Direction=EVisualControllerDirection::Forward)
UVisualController
RequestFastMove
(EVisualControllerDirection::Type Direction=EVisualControllerDirection::Forward)
UVisualController
RequestNextScene
()
UVisualController
RequestNode
(const UDataTable *NewNode)
UVisualController
RequestPreviousScene
()
UVisualController
RequestScenario
(const FScenario &Scenario)
UVisualController
RequestScene
(const FScenario *Scene)
UVisualController
SceneHandles
UVisualController
private
SceneIndex
UVisualController
private
ScenesToLoad
UVisualController
private
SerializeController_Experimental
(FArchive &Ar)
UVisualController
virtual
SetAutoMoveDelay
(float Delay)
UVisualController
SetCurrentScene
(const FScenario *Scene)
UVisualController
private
SetNumScenesToLoad
(int32 Num)
UVisualController
SetRendererVisibility
(ESlateVisibility Visibility)
UVisualController
ShouldPlaySound
(bool bShouldPlay)
UVisualController
ShouldPlayTransitions
(bool bShouldPlay)
UVisualController
TryPlaySceneSound
(TSoftObjectPtr< USoundBase > SceneSound) const
UVisualController
protected
TryPlayTransition
(const FScenario *From, const FScenario *To)
UVisualController
protected
UVisualController
(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) (defined in
UVisualController
)
UVisualController
VisualizeToComponent
(TSubclassOf< UVisualRenderer > RendererClass, UWidgetComponent *Component)
UVisualController
VisualizeToScreen
(TSubclassOf< UVisualRenderer > RendererClass, int32 ZOrder=0)
UVisualController
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1.12.0