Material node for transition materials. More...
#include <ME_TransitionParameter2D.h>
Public Member Functions | |
UME_TransitionParameter2D (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) | |
Static Public Member Functions | |
static UMaterialInstanceDynamic * | GetTransitionMaterial (UMaterialInstanceDynamic *MaterialToChange, const TMap< FName, UTexture * > &Params) |
Applies given parameters to the provided dynamic material. | |
Material node for transition materials.
Represents either first (currently rendered), or second (final target) scene background in the material asset which serves as transition effect. Parameters are immutable in the node and can only be switched by UME_TransitionParameter2D::bIsSecondTransition. Parameter names, however can be changed in UVisualSettings for all transition parameter nodes.
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static |
Applies given parameters to the provided dynamic material.
MaterialToChange | material that should render transition |
Params | parameters for the material instance |