VisualU 1.2.1
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
 
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FVisualMargin Struct Reference

Extends FMargin with additional constants, functions and serialization. More...

#include <VisualDefaults.h>

Inheritance diagram for FVisualMargin:

Public Member Functions

 FVisualMargin (float UniformMargin)
 
 FVisualMargin (float Horizontal, float Vertical)
 
 FVisualMargin (const FVector2D &InVector)
 
 FVisualMargin (float InLeft, float InTop, float InRight, float InBottom)
 
 FVisualMargin (const FVector4 &InVector)
 
FString ToString () const
 String representation of this margin.
 

Static Public Attributes

static const FMargin Zero = FMargin(0, 0)
 

Detailed Description

Extends FMargin with additional constants, functions and serialization.

Member Function Documentation

◆ ToString()

FString FVisualMargin::ToString ( ) const
inline

String representation of this margin.

Returns
string of all margins

The documentation for this struct was generated from the following file: