VisualU 1.2.1
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
 
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UVisualUBlueprintStatics Class Reference

Blueprint library with utility functions that could be helpful while developing blueprints with VisualU plugin. More...

#include <VisualUBlueprintStatics.h>

Inheritance diagram for UVisualUBlueprintStatics:

Static Public Member Functions

static UTexture2D * GetSpriteTexture (UPaperSprite *Sprite)
 
static void PrintScenesData ()
 Development only.
 
static bool Choose (UVisualController *Controller, const UDataTable *DataTable)
 Requests provided data table in the controller.
 

Static Private Member Functions

static void GetScenesData (TArray< FAssetData > &OutData)
 Gathers asset data of all data tables based on FScenario.
 

Detailed Description

Blueprint library with utility functions that could be helpful while developing blueprints with VisualU plugin.

Member Function Documentation

◆ Choose()

bool UVisualUBlueprintStatics::Choose ( UVisualController * Controller,
const UDataTable * DataTable )
static

Requests provided data table in the controller.

Parameters
Controllercontroller that will request provided data table
DataTablenew controller node
Returns
result of data table request
See also
UVisualController::RequestNode()

◆ GetScenesData()

void UVisualUBlueprintStatics::GetScenesData ( TArray< FAssetData > & OutData)
staticprivate

Gathers asset data of all data tables based on FScenario.

Parameters
OutDatadata of scene data tables

◆ GetSpriteTexture()

UTexture2D * UVisualUBlueprintStatics::GetSpriteTexture ( UPaperSprite * Sprite)
static
Parameters
Spritesprite to get texture from
Returns
rendered texture of the sprite

◆ PrintScenesData()

void UVisualUBlueprintStatics::PrintScenesData ( )
static

Development only.

Outputs a friendly representation of scene asset data to the log.


The documentation for this class was generated from the following files: