Blueprint library with utility functions that could be helpful while developing blueprints with VisualU plugin.
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#include <G:/UE5/UEProjects/5.7/VisualUEx/Plugins/VisualU/Source/VisualU/Public/VisualUBlueprintStatics.h>
Blueprint library with utility functions that could be helpful while developing blueprints with VisualU plugin.
◆ Choose()
| bool UVisualUBlueprintStatics::Choose |
( |
UVisualController * | Controller, |
|
|
const UDataTable * | DataTable ) |
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static |
Requests provided data table in the controller.
- Parameters
-
| Controller | controller that will request provided data table |
| DataTable | new controller node |
- Returns
- result of data table request
- See also
- UVisualController::RequestNode()
◆ GetScenarioHash()
| int64 UVisualUBlueprintStatics::GetScenarioHash |
( |
const FScenario & | Scenario | ) |
|
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static |
- Parameters
-
| Scenario | scene to get hash from |
- Returns
- hash of the provided scenario
◆ GetScenesData()
| void UVisualUBlueprintStatics::GetScenesData |
( |
TArray< FAssetData > & | OutData | ) |
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|
staticprivate |
Gathers asset data of all data tables based on FScenario.
- Parameters
-
| OutData | data of scene data tables |
◆ GetSpriteTexture()
| UTexture2D * UVisualUBlueprintStatics::GetSpriteTexture |
( |
UPaperSprite * | Sprite | ) |
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|
static |
- Parameters
-
| Sprite | sprite to get texture from |
- Returns
- rendered texture of the sprite
◆ LoadVisualU()
Loads previously saved VisualU contents from provided filename.
- Parameters
-
| VersioningSubsystem | subsystem to get the loaded data |
| VisualController | controller to get the loaded data |
| UserIndex | user performing the load |
| Filename | save file to load contents from |
- Returns
- whether or not loading succeeded
◆ PrintScenesData()
| void UVisualUBlueprintStatics::PrintScenesData |
( |
| ) |
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static |
Development only.
Outputs a friendly representation of scene asset data to the log.
◆ SaveVisualU()
Saves VisualU contents to provided filename.
- Parameters
-
| VersioningSubsystem | subsystem to save |
| VisualController | controller to save |
| UserIndex | user performing the save |
| Filename | file to store VisualU content |
- Returns
- whether or not saving succeeded
◆ SerializeVisualU()
Serializes subsystem and controller to the provided archive.
- Parameters
-
| Ar | Archive to handle serialization |
| VersioningSubsystem | subsystem to be serialized |
| VisualController | controller to be serialized |
The documentation for this class was generated from the following files:
- VisualUBlueprintStatics.h
- VisualUBlueprintStatics.cpp