Global plugin settings. More...
#include <G:/UE5/UEProjects/5.6/VisualUEx/Plugins/VisualU/Source/VisualU/Public/VisualUSettings.h>
Public Member Functions | |
| UVisualUSettings (const FObjectInitializer &ObjectInitializer) | |
| virtual void | PostInitProperties () override |
| Applies scenario flags name overrides after config is loaded. | |
Public Attributes | |
| TSoftObjectPtr< UDataTable > | FirstDataTable |
| Fist node of UVisualController. | |
| TSoftObjectPtr< UMaterialParameterCollection > | TransitionMPC |
| Material parameter collection used for transition material. | |
| float | TransitionDuration |
| Duration, in seconds, of the transition between scenes. | |
| FName | AParameterName |
| First parameter name for UME_TransitionParameter2D node. | |
| FName | BParameterName |
| Second parameter name for UME_TransitionParameter2D node. | |
Global plugin settings.
Can be found under 'Plugins' category in project settings. VisualU settings are written to the 'DefaultPlugins.ini' config file.
|
overridevirtual |
Applies scenario flags name overrides after config is loaded.
| TSoftObjectPtr<UDataTable> UVisualUSettings::FirstDataTable |
Fist node of UVisualController.
Must be valid for proper initialization of the controller.
| float UVisualUSettings::TransitionDuration |
Duration, in seconds, of the transition between scenes.
| TSoftObjectPtr<UMaterialParameterCollection> UVisualUSettings::TransitionMPC |
Material parameter collection used for transition material.
First scalar parameter from this collection will be used to indicate progress of transition for materials.