Global plugin settings. More...
#include <VisualUSettings.h>
 Public Member Functions | |
| UVisualUSettings (const FObjectInitializer &ObjectInitializer) | |
Public Attributes | |
| TSoftObjectPtr< UDataTable > | FirstDataTable | 
| Fist node of UVisualController.   | |
| TSoftObjectPtr< UMaterialParameterCollection > | TransitionMPC | 
| Material parameter collection used for transition material.   | |
| float | TransitionDuration | 
| Duration, in seconds, of the transition between scenes.   | |
| FName | AParameterName | 
| First parameter name for UME_TransitionParameter2D node.  | |
| FName | BParameterName | 
| Second parameter name for UME_TransitionParameter2D node.  | |
Global plugin settings.
Can be found under 'Plugins' category in project settings. VisualU settings are written to the 'DefaultPlugins.ini' config file.
| TSoftObjectPtr<UDataTable> UVisualUSettings::FirstDataTable | 
Fist node of UVisualController.
Must be valid for proper initialization of the controller.
| float UVisualUSettings::TransitionDuration | 
Duration, in seconds, of the transition between scenes.
| TSoftObjectPtr<UMaterialParameterCollection> UVisualUSettings::TransitionMPC | 
Material parameter collection used for transition material.
First scalar parameter from this collection will be used to indicate progress of transition for materials.