Global plugin settings. More...
#include <VisualUSettings.h>
Public Member Functions | |
UVisualUSettings (const FObjectInitializer &ObjectInitializer) | |
Public Attributes | |
TSoftObjectPtr< UDataTable > | FirstDataTable |
Fist node of UVisualController. | |
TSoftObjectPtr< UMaterialParameterCollection > | TransitionMPC |
Material parameter collection used for transition material. | |
float | TransitionDuration |
Duration, in seconds, of the transition between scenes. | |
FName | AParameterName |
First parameter name for UME_TransitionParameter2D node. | |
FName | BParameterName |
Second parameter name for UME_TransitionParameter2D node. | |
Global plugin settings.
Can be found under 'Plugins' category in project settings. VisualU settings are written to the 'DefaultPlugins.ini' config file.
TSoftObjectPtr<UDataTable> UVisualUSettings::FirstDataTable |
Fist node of UVisualController.
Must be valid for proper initialization of the controller.
float UVisualUSettings::TransitionDuration |
Duration, in seconds, of the transition between scenes.
TSoftObjectPtr<UMaterialParameterCollection> UVisualUSettings::TransitionMPC |
Material parameter collection used for transition material.
First scalar parameter from this collection will be used to indicate progress of transition for materials.