VisualU 1.2.1
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
 
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UVisualUSettings Class Reference

Global plugin settings. More...

#include <VisualUSettings.h>

Inheritance diagram for UVisualUSettings:

Public Member Functions

 UVisualUSettings (const FObjectInitializer &ObjectInitializer)
 

Public Attributes

TSoftObjectPtr< UDataTable > FirstDataTable
 Fist node of UVisualController.
 
TSoftObjectPtr< UMaterialParameterCollection > TransitionMPC
 Material parameter collection used for transition material.
 
float TransitionDuration
 Duration, in seconds, of the transition between scenes.
 
FName AParameterName
 First parameter name for UME_TransitionParameter2D node.
 
FName BParameterName
 Second parameter name for UME_TransitionParameter2D node.
 

Detailed Description

Global plugin settings.

Can be found under 'Plugins' category in project settings. VisualU settings are written to the 'DefaultPlugins.ini' config file.

See also
FVisualUModule for registration details

Member Data Documentation

◆ FirstDataTable

TSoftObjectPtr<UDataTable> UVisualUSettings::FirstDataTable

Fist node of UVisualController.

Must be valid for proper initialization of the controller.

◆ TransitionDuration

float UVisualUSettings::TransitionDuration

Duration, in seconds, of the transition between scenes.

See also
UVisualRenderer::Animation

◆ TransitionMPC

TSoftObjectPtr<UMaterialParameterCollection> UVisualUSettings::TransitionMPC

Material parameter collection used for transition material.

First scalar parameter from this collection will be used to indicate progress of transition for materials.

See also
UME_TransitionParameter2D

The documentation for this class was generated from the following files: