VisualU
1.2.1
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
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Here is a list of all documented class members with links to the class documentation for each member:
- c -
CachedLetterIndex :
UVisualTextBlock
CachedSegmentText :
UVisualTextBlock
CalculateSegments() :
UVisualTextBlock
CalculateWrappedString() :
UVisualTextBlock
CanAdvanceScene() :
UVisualController
CancelAsyncLoad() :
UVisualImage
CancelAutoMove() :
UVisualController
CancelFastMove() :
UVisualController
CancelNextScene() :
UVisualController
CanRetractScene() :
UVisualController
Canvas :
UVisualRenderer
Checkout() :
UVisualVersioningSubsystem
CheckoutAll() :
UVisualVersioningSubsystem
ChildDesiredSize :
SVisualSocket
Choose() :
UVisualUBlueprintStatics
ColorAndOpacity :
FVisualImageInfo
,
SVisualImage
,
UVisualImage
ColorAndOpacityDelegate :
UVisualImage
ComputeDesiredSize() :
SVisualImage
,
SVisualSocket
ComputeVolatility() :
SVisualImage
Construct() :
SBackgroundVisualImage
,
SVisualImage
,
SVisualSocket
ConvertToBrush() :
SVisualImageBase< DerivedT >
CreateDecoratorText() :
FBreakVisualTextBlockDecorator
CurrentLetterIndex :
UVisualTextBlock
CurrentLine :
UVisualTextBlock
CurrentSegmentIndex :
UVisualTextBlock
CurveSequence :
SVisualImage
CustomDesiredScale :
SVisualImage
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1.12.0