VisualU 1.3.1
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
 
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FBackground Struct Reference

Describes what background to display and what effect to use for transition. More...

#include <G:/UE5/UEProjects/5.6/VisualUEx/Plugins/VisualU/Source/VisualU/Public/Scenario.h>

Public Member Functions

FString ToString () const
 
FORCEINLINE bool operator== (const FBackground &Other) const
 
FORCEINLINE bool operator!= (const FBackground &Other) const
 

Public Attributes

FVisualImageInfo BackgroundArtInfo
 Background info for the scene.
 
TSoftObjectPtr< UMaterialInterface > TransitionMaterial
 Transition to play on background when switching to the next scene.
 

Detailed Description

Describes what background to display and what effect to use for transition.

Member Function Documentation

◆ ToString()

FString FBackground::ToString ( ) const
inline
Returns
string representation of FBackground.

The documentation for this struct was generated from the following files: