Describes what background to display and what effect to use for transition. More...
#include <Scenario.h>
Public Member Functions | |
FString | ToString () const |
String representation of FBackground. | |
FORCEINLINE bool | operator== (const FBackground &Other) const |
FORCEINLINE bool | operator!= (const FBackground &Other) const |
Public Attributes | |
FVisualImageInfo | BackgroundArtInfo |
Background info for the scene. | |
TSoftObjectPtr< UMaterialInterface > | TransitionMaterial |
Transition to play on background when switching to the next scene. | |
Describes what background to display and what effect to use for transition.