VisualU 1.2.1
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
 
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FBackground Struct Reference

Describes what background to display and what effect to use for transition. More...

#include <Scenario.h>

Public Member Functions

FString ToString () const
 String representation of FBackground.
 
FORCEINLINE bool operator== (const FBackground &Other) const
 
FORCEINLINE bool operator!= (const FBackground &Other) const
 

Public Attributes

FVisualImageInfo BackgroundArtInfo
 Background info for the scene.
 
TSoftObjectPtr< UMaterialInterface > TransitionMaterial
 Transition to play on background when switching to the next scene.
 

Detailed Description

Describes what background to display and what effect to use for transition.


The documentation for this struct was generated from the following files: