Describes UVisualSprite for UVisualRenderer.
More...
#include <G:/UE5/UEProjects/5.6/VisualUEx/Plugins/VisualU/Source/VisualU/Public/Scenario.h>
|
|
| UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Sprite", meta=(ToolTip="Sprite Z coordinate (or layer) in Canvas Panel")) int32 ZOrder |
| | UVisualSprite Z coordinate (or layer) in Canvas Panel.
|
| |
| FString | ToString () const |
| |
|
FORCEINLINE bool | operator== (const FSprite &Other) const |
| |
|
FORCEINLINE bool | operator!= (const FSprite &Other) const |
| |
◆ ToString()
| FString FSprite::ToString |
( |
| ) |
const |
|
inline |
- Returns
- string representation of FSprite.
◆ Anchors
◆ SpriteInfo
The documentation for this struct was generated from the following files: