Describes UVisualSprite for UVisualRenderer. More...
#include <Scenario.h>
Public Member Functions | |
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Sprite", meta=(ToolTip="Sprite Z coordinate (or layer) in Canvas Panel")) int32 ZOrder | |
UVisualSprite Z coordinate (or layer) in Canvas Panel. | |
FString | ToString () const |
String representation of FSprite. | |
FORCEINLINE bool | operator== (const FSprite &Other) const |
FORCEINLINE bool | operator!= (const FSprite &Other) const |
Public Attributes | |
TSoftClassPtr< UVisualSprite > | SpriteClass |
UVisualSprite class to be visualized by UVisualRenderer. | |
FVisualAnchors | Anchors |
UVisualSprite anchors in Canvas Panel. | |
FVector2D | Position |
UVisualSprite position in Canvas Panel. | |
TArray< FVisualImageInfo > | SpriteInfo |
Information for UVisualImages inside UVisualSprite. | |
Describes UVisualSprite for UVisualRenderer.
FVisualAnchors FSprite::Anchors |
UVisualSprite anchors in Canvas Panel.
TArray<FVisualImageInfo> FSprite::SpriteInfo |
Information for UVisualImages inside UVisualSprite.