VisualU 1.3.1
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
 
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FSprite Struct Reference

Describes UVisualSprite for UVisualRenderer. More...

#include <Scenario.h>

Public Member Functions

 UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Sprite", meta=(ToolTip="Sprite Z coordinate (or layer) in Canvas Panel")) int32 ZOrder
 UVisualSprite Z coordinate (or layer) in Canvas Panel.
 
FString ToString () const
 String representation of FSprite.
 
FORCEINLINE bool operator== (const FSprite &Other) const
 
FORCEINLINE bool operator!= (const FSprite &Other) const
 

Public Attributes

TSoftClassPtr< UVisualSpriteSpriteClass
 UVisualSprite class to be visualized by UVisualRenderer.
 
FVisualAnchors Anchors
 UVisualSprite anchors in Canvas Panel.
 
FVector2D Position
 UVisualSprite position in Canvas Panel.
 
TArray< FVisualImageInfoSpriteInfo
 Information for UVisualImages inside UVisualSprite.
 

Detailed Description

Member Data Documentation

◆ Anchors

FVisualAnchors FSprite::Anchors

UVisualSprite anchors in Canvas Panel.

See also
FVisualAnchors

◆ SpriteInfo

TArray<FVisualImageInfo> FSprite::SpriteInfo

Information for UVisualImages inside UVisualSprite.

See also
UVisualSprite::AssignSpriteInfo()

The documentation for this struct was generated from the following files: