VisualU 1.3
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
 
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FVisualInfo Struct Reference

Base struct for assignable info. More...

#include <InfoAssignable.h>

Inheritance diagram for FVisualInfo:
FVisualImageInfo FVisualScenarioInfo

Public Attributes

virtual void virtual Accept(IInfoAssignable *Visitor) const PURE_VIRTUAL(FVisualInfo FStrin ToString )() const PURE_VIRTUAL(FVisualInfo
 Entry for visitor.
 

Detailed Description

Base struct for assignable info.

Represents certain data which other classes can retrieve through IInfoAssignable interface. To create custom Visual Info struct:

  1. Create a struct that inherits from FVisualInfo
  2. Add desired fields
  3. Override Accept function to implement Visitor pattern
  4. Override ToString function if needed
See also
FVisualImageInfo

Member Data Documentation

◆ ToString

virtual void virtual Accept (IInfoAssignable* Visitor) const PURE_VIRTUAL(FVisualInfo FStrin FVisualInfo::ToString) () const PURE_VIRTUAL(FVisualInfo

Entry for visitor.

See also
FVisualImageInfo::Accept()
Parameters
Visitorinterface object to assign this info to
Returns
String representation of this info

The documentation for this struct was generated from the following files: