VisualU
1.3.1
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
Loading...
Searching...
No Matches
Here is a list of all documented class members with links to the class documentation for each member:
- s -
SceneHandles :
UVisualController
SceneIndex :
UVisualController
ScenesToLoad :
UVisualController
Segments :
UVisualTextBlock
SerializeController_Experimental() :
UVisualController
SerializeSubsystem_Experimental() :
UVisualVersioningSubsystem
SetAnimate() :
SVisualImage
,
UVisualImage
SetAutoMoveDelay() :
UVisualController
SetAutoPositioning() :
UVisualSocket
SetColorAndOpacity() :
SVisualImage
,
UVisualImage
SetCurrentScene() :
UVisualController
SetDesiredScale() :
SVisualImage
,
UVisualImage
SetFlipbook() :
SVisualImage
,
UVisualImage
SetFlipbookAsync() :
UVisualImage
SetFrameIndex() :
UVisualImage
SetImageDesiredPosition() :
SVisualSocket
,
UVisualSocket
SetMirrorScale() :
SVisualImage
,
UVisualImage
SetNumScenesToLoad() :
UVisualController
SetRendererVisibility() :
UVisualController
SetSocketOffset() :
SVisualSocket
,
UVisualSocket
SetSpriteIndex() :
SVisualImage
SetVisualImage() :
SVisualSocket
ShouldPlaySound() :
UVisualController
ShouldPlayTransitions() :
UVisualController
ShutdownModule() :
FVisualUModule
SlateVisualSocket :
UVisualSocket
SocketOffset :
UVisualSocket
SocketPosition :
SVisualSocket
Sound :
FVisualScenarioInfo
SpriteClass :
FSprite
SpriteIndex :
SVisualImage
SpriteInfo :
FSprite
SpritesParams :
FVisualScenarioInfo
StartTransition() :
SBackgroundVisualImage
StartupModule() :
FVisualUModule
StopTransition() :
SBackgroundVisualImage
,
UBackgroundVisualImage
Supports() :
FBreakVisualTextBlockDecorator
SVisualImageBase() :
SVisualImageBase< DerivedT >
SynchronizeProperties() :
UVisualImage
,
UVisualSocket
Generated by
1.12.0