Data that describes FScenario.
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#include <G:/UE5/UEProjects/5.6/VisualUEx/Plugins/VisualU/Source/VisualU/Public/Scenario.h>
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FText | Author |
| | An author of the FVisualScenarioInfo::Line.
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FText | Line |
| | A dialog line.
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TSoftObjectPtr< USoundBase > | Sound |
| | Audio to play while the scene is displayed.
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FBackground | Background |
| | Background to display.
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TArray< FSprite > | SpritesParams |
| | FSprites that the scene has.
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| uint8 | Flags = 0 |
| | Describes the role of UVisualSprites of the scene.
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| virtual void virtual Accept(IInfoAssignable *Visitor) const PURE_VIRTUAL(FVisualInfo FStrin | ToString )() const PURE_VIRTUAL(FVisualInfo |
| | Entry for visitor.
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Data that describes FScenario.
◆ Accept()
| virtual void FVisualScenarioInfo::Accept |
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IInfoAssignable * | Visitor | ) |
const |
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inlineoverridevirtual |
Implements Visitor pattern for this info.
- See also
- FVisualInfo::Accept()
◆ ToString()
| virtual FString FVisualScenarioInfo::ToString |
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const |
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inlineoverridevirtual |
- Returns
- string representation of the scene.
◆ Flags
| uint8 FVisualScenarioInfo::Flags = 0 |
Describes the role of UVisualSprites of the scene.
- Note
- Not enforced
- See also
- EScenarioMetaFlags
The documentation for this struct was generated from the following files: