VisualU 1.3.1
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
 
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FVisualScenarioInfo Struct Reference

Data that describes FScenario. More...

#include <Scenario.h>

Inheritance diagram for FVisualScenarioInfo:
FVisualInfo

Public Member Functions

virtual void Accept (IInfoAssignable *Visitor) const override
 Implements Visitor pattern for this info.
 
virtual FString ToString () const override
 String representation of the scene.
 
FORCEINLINE void Serialize (FArchive &Ar)
 
FORCEINLINE bool operator== (const FVisualScenarioInfo &Other) const
 
FORCEINLINE bool operator!= (const FVisualScenarioInfo &Other) const
 
- Public Member Functions inherited from FVisualInfo

Public Attributes

FText Author
 An author of the FVisualScenarioInfo::Line.
 
FText Line
 A dialog line.
 
TSoftObjectPtr< USoundBase > Sound
 Audio to play while the scene is displayed.
 
FBackground Background
 Background to display.
 
TArray< FSpriteSpritesParams
 FSprites that the scene has.
 
uint8 Flags = 0
 Describes the role of UVisualSprites of the scene.
 
- Public Attributes inherited from FVisualInfo
virtual void virtual Accept(IInfoAssignable *Visitor) const PURE_VIRTUAL(FVisualInfo FStrin ToString )() const PURE_VIRTUAL(FVisualInfo
 Entry for visitor.
 

Detailed Description

Data that describes FScenario.

Member Function Documentation

◆ Accept()

virtual void FVisualScenarioInfo::Accept ( IInfoAssignable * Visitor) const
inlineoverridevirtual

Implements Visitor pattern for this info.

See also
FVisualInfo::Accept()

Member Data Documentation

◆ Flags

uint8 FVisualScenarioInfo::Flags = 0

Describes the role of UVisualSprites of the scene.

Note
Not enforced
See also
EScenarioMetaFlags

The documentation for this struct was generated from the following files: