VisualU
1.3.1
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
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Here is a list of all documented variables with links to the class documentation for each member:
- a -
Anchors :
FSprite
AParameterName :
UME_TransitionParameter2D
,
UVisualUSettings
Author :
FVisualScenarioInfo
AutoMoveDelay :
UVisualController
AutoMoveHandle :
UVisualController
- b -
Background :
FVisualScenarioInfo
,
UVisualRenderer
BackgroundArtInfo :
FBackground
bAnimate :
FVisualImageInfo
,
SVisualImage
,
UVisualImage
bAutoPositioning :
UVisualSocket
bHasFinishedPlaying :
UVisualTextBlock
bIsSecondTransition :
UME_TransitionParameter2D
bIsTargetAnimated :
SBackgroundVisualImage
bIsTransitioning :
SBackgroundVisualImage
BParameterName :
UME_TransitionParameter2D
,
UVisualUSettings
bPlaySound :
UVisualController
bPlayTransitions :
UVisualController
BreakTimer :
FBreakVisualTextBlockDecorator
bTagDiscovered :
FBreakVisualTextBlockDecorator
- c -
CachedLetterIndex :
UVisualTextBlock
CachedSegmentText :
UVisualTextBlock
Canvas :
UVisualRenderer
ChildDesiredSize :
SVisualSocket
ColorAndOpacity :
FVisualImageInfo
,
SVisualImage
,
UVisualImage
ColorAndOpacityDelegate :
UVisualImage
CurrentLetterIndex :
UVisualTextBlock
CurrentLine :
UVisualTextBlock
CurrentSegmentIndex :
UVisualTextBlock
CurveSequence :
SVisualImage
CustomDesiredScale :
SVisualImage
- d -
DebugSceneHandles :
UVisualController
DesiredScale :
FVisualImageInfo
,
UVisualImage
- e -
EndHoldTime :
UVisualTextBlock
ExhaustedScenes :
UVisualController
Expression :
FVisualImageInfo
- f -
FastMoveTask :
UVisualController
FinalScene :
UVisualRenderer
FirstDataTable :
UVisualUSettings
Flags :
FVisualScenarioInfo
Flipbook :
SVisualImage
,
UVisualImage
FlipbookDelegate :
UVisualImage
FlipbookHandle :
UVisualImage
FrameIndex :
FVisualImageInfo
,
UVisualImage
- h -
Head :
UVisualController
- i -
ImageDesiredPosition :
SVisualSocket
,
UVisualSocket
Index :
FScenario
Info :
FScenario
- l -
LetterPlayTime :
UVisualTextBlock
LetterTimer :
UVisualTextBlock
Line :
FVisualScenarioInfo
- m -
MaxLetterIndex :
UVisualTextBlock
MirrorScale :
FVisualImageInfo
,
SVisualImage
,
UVisualImage
Mode :
UVisualController
- n -
NextSceneHandle :
UVisualController
Node :
UVisualController
NodeReferenceKeeper :
UVisualController
- o -
OnAutoMoveEnd :
UVisualController
OnAutoMoveStart :
UVisualController
OnFastMoveEnd :
UVisualController
OnFastMoveStart :
UVisualController
OnSceneEnd :
UVisualController
OnSceneStart :
UVisualController
OnSpriteAppear :
UVisualSprite
OnSpriteDisappear :
UVisualSprite
Owner :
FScenario
- p -
Position :
FSprite
- r -
Renderer :
UVisualController
- s -
SceneHandles :
UVisualController
SceneIndex :
UVisualController
ScenesToLoad :
UVisualController
Segments :
UVisualTextBlock
SlateVisualSocket :
UVisualSocket
SocketOffset :
UVisualSocket
SocketPosition :
SVisualSocket
Sound :
FVisualScenarioInfo
SpriteClass :
FSprite
SpriteIndex :
SVisualImage
SpriteInfo :
FSprite
SpritesParams :
FVisualScenarioInfo
- t -
TagPosition :
FBreakVisualTextBlockDecorator
Target :
SBackgroundVisualImage
TargetFrameIndex :
SBackgroundVisualImage
TextLayout :
UVisualTextBlock
TextMarshaller :
UVisualTextBlock
ToString :
FVisualInfo
Transition :
SBackgroundVisualImage
,
UVisualRenderer
TransitionDuration :
UVisualUSettings
TransitionMaterial :
FBackground
TransitionMPC :
UVisualUSettings
- v -
Versions :
UVisualVersioningSubsystem
VisualImage :
SVisualSocket
VisualImageSlate :
UVisualImage
Generated by
1.12.0