VisualU 1.0
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
 
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CFBackgroundPolymorphic struct that describes what background to display and what effect to use for transition
 CFScenarioA single scene or "frame" of the Visual Novel game
 CFScenarioVisualInfo
 CFSpritePolymorphlic struct that describes which Visual Sprite to visualize, its appearance and position in the Visual Scene
 CFTransitionMaterialProxyProxy object for dynamic material designated for transition effect rendering
 CFVisualAnchorsExtends FAnchors with human-friendly constants for all possible anchors' positions
 CFVisualImageInfoStruct with all fields that affect appearance of Visual Image
 CFVisualInfoBase struct for Visual Info system
 CFVisualMarginExtends FMargin with Zero margin constant and a ToString method
 CFVisualUModuleVisualU plugin module
 CIAsyncLoadableIndicates use and support for asynchronous asset loading
 CIInfoAssignableInterface that allows classes to take data from Visual Info structures
 CSBackgroundVisualImageSlate visual image that supports transition effects through material
 CSVisualImageSlate widget that displays sprite flipbooks
 CSVisualImageBaseSlate base class for custom widgets that serve as FSlateBrush containers
 CSVisualSocketSlate widget that acts as a socket for child widget with additional features for Visual Image
 CUAsyncLoadable
 CUBackgroundVisualImageVisual image that supports transition effects through material
 CUInfoAssignable
 CUME_TransitionParameter2DMaterial node for transition materials
 CUVisualChoiceSprite that represents a choice between nodes
 CUVisualChoiceSubsystem
 CUVisualImageWidget that can visualize sprite flipbooks either in animated or static state
 CUVisualImageBaseBase class for custom UMG widgets that serve as FSlateBrush containers
 CUVisualSceneClass that loads, visualizes and connects Scenarios in the game
 CUVisualSocketZero-size scale box that acts as a socket for other widgets with additional functionality for Visual Images
 CUVisualSpriteBase class for widgets that represent sprites that will be visualized by Visual Scene
 CUVisualTextBlockSupports Visual Novel style of typewriter effect
 CUVisualUBlueprintStaticsSummary> Provides useful functionality that is missing in the Blueprints
 CUVisualUSettingsGlobal plugin settings
 CVisualU