▼NUE | |
▼NVisualU | |
▼NPrivate | |
CFFastMoveAsyncTask | |
CFFastMoveAsyncWorker | |
CFBackground | Describes what background to display and what effect to use for transition |
CFBreakVisualTextBlockDecorator | Pauses typewriter when it hits break tag - <b/> |
CFDialogueTextSegment | Data that represents text segment |
CFScenario | Describes a single scene/entry/"frame" of UVisualController |
CFSprite | Describes UVisualSprite for UVisualRenderer |
CFVisualAnchors | Extends FAnchors with human-friendly constants for all possible anchors' positions |
CFVisualImageInfo | Collection of data that governs appearance of UVisualImage |
CFVisualInfo | Base struct for assignable info |
CFVisualMargin | Extends FMargin with additional constants, functions and serialization |
CFVisualScenarioInfo | Data that describes FScenario |
CFVisualUCustomVersion | |
CFVisualUModule | VisualU plugin runtime module |
CHasMemberOfTypeImpl | Checks if T has a member variable of type U |
CIInfoAssignable | Interface that allows classes to take data from FVisualInfo structures |
CIVisualControllerInterface | Indicates that the class has access to UVisualController |
CSBackgroundVisualImage | Slate visual image that supports transition effects through material |
CSVisualImage | Slate widget that displays sprite flipbooks |
CSVisualImageBase | Base slate class for widgets that can display some render resource |
CSVisualSocket | Slate widget that acts as a socket for the child widget with additional features for UVisualImage |
CUBackgroundVisualImage | Visual image that supports transition effects through material |
CUInfoAssignable | |
CUME_TransitionParameter2D | Material node for transition materials |
CUVisualController | Organizes scenes described by FScenario in a meaningful way |
CUVisualControllerInterface | |
CUVisualImage | Widget that can visualize and animate sprite flipbooks |
CUVisualImageBase | Base class for UMG widgets that display slate brushes |
CUVisualRenderer | Responsible for visualizing data from described by FScenario |
CUVisualSocket | Zero-size scale box that acts as a socket for other widgets with additional functionality for UVisualImage |
CUVisualSprite | Class that represents a sprite that will be visualized by UVisualRenderer |
CUVisualTextBlock | A text block that exposes more information about text layout |
CUVisualUBlueprintStatics | Blueprint library with utility functions that could be helpful while developing blueprints with VisualU plugin |
CUVisualUSettings | Global plugin settings |
▼CUVisualVersioningSubsystem | Allows for altering scenes in nodes |
CFScenarioId | |
CVisualU |