VisualU 1.3.1
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
 
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 NUE
 NVisualU
 NPrivate
 CFFastMoveAsyncTask
 CFFastMoveAsyncWorker
 CFBackgroundDescribes what background to display and what effect to use for transition
 CFBreakVisualTextBlockDecoratorPauses typewriter when it hits break tag - <b/>
 CFDialogueTextSegmentData that represents text segment
 CFScenarioDescribes a single scene/entry/"frame" of UVisualController
 CFSpriteDescribes UVisualSprite for UVisualRenderer
 CFVisualAnchorsExtends FAnchors with human-friendly constants for all possible anchors' positions
 CFVisualImageInfoCollection of data that governs appearance of UVisualImage
 CFVisualInfoBase struct for assignable info
 CFVisualMarginExtends FMargin with additional constants, functions and serialization
 CFVisualScenarioInfoData that describes FScenario
 CFVisualUCustomVersion
 CFVisualUModuleVisualU plugin runtime module
 CHasMemberOfTypeImplChecks if T has a member variable of type U
 CIInfoAssignableInterface that allows classes to take data from FVisualInfo structures
 CIVisualControllerInterfaceIndicates that the class has access to UVisualController
 CSBackgroundVisualImageSlate visual image that supports transition effects through material
 CSVisualImageSlate widget that displays sprite flipbooks
 CSVisualImageBaseBase slate class for widgets that can display some render resource
 CSVisualSocketSlate widget that acts as a socket for the child widget with additional features for UVisualImage
 CUBackgroundVisualImageVisual image that supports transition effects through material
 CUInfoAssignable
 CUME_TransitionParameter2DMaterial node for transition materials
 CUVisualControllerOrganizes scenes described by FScenario in a meaningful way
 CUVisualControllerInterface
 CUVisualImageWidget that can visualize and animate sprite flipbooks
 CUVisualImageBaseBase class for UMG widgets that display slate brushes
 CUVisualRendererResponsible for visualizing data from described by FScenario
 CUVisualSocketZero-size scale box that acts as a socket for other widgets with additional functionality for UVisualImage
 CUVisualSpriteClass that represents a sprite that will be visualized by UVisualRenderer
 CUVisualTextBlockA text block that exposes more information about text layout
 CUVisualUBlueprintStaticsBlueprint library with utility functions that could be helpful while developing blueprints with VisualU plugin
 CUVisualUSettingsGlobal plugin settings
 CUVisualVersioningSubsystemAllows for altering scenes in nodes
 CFScenarioId
 CVisualU