VisualU 1.3.2
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
 
Loading...
Searching...
No Matches
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 ▼CFAnchors
 CFVisualAnchorsExtends FAnchors with human-friendly constants for all possible anchors' positions
 ▼CFAsyncTask
 CUE::VisualU::Private::FFastMoveAsyncTask
 CFBackgroundDescribes what background to display and what effect to use for transition
 CFDialogueTextSegmentData that represents text segment
 ▼CFGCObject
 ▼CSVisualImageSlate widget that displays sprite flipbooks
 CSBackgroundVisualImageSlate visual image that supports transition effects through material
 ▼CFMargin
 CFVisualMarginExtends FMargin with additional constants, functions and serialization
 ▼CFNonAbandonableTask
 CUE::VisualU::Private::FFastMoveAsyncWorker
 ▼CFRichTextDecorator
 CFBreakVisualTextBlockDecoratorPauses typewriter when it hits break tag - <b/>
 CUVisualVersioningSubsystem::FScenarioId
 CFSpriteDescribes UVisualSprite for UVisualRenderer
 ▼CFTableRowBase
 CFScenarioDescribes a single scene/entry/"frame" of UVisualController
 ▼CFVisualInfoBase struct for assignable info
 CFVisualImageInfoCollection of data that governs appearance of UVisualImage
 CFVisualScenarioInfoData that describes FScenario
 CFVisualUCustomVersion
 CHasMemberOfTypeImpl< T, U >Checks if T has a member variable of type U
 ▼CIInfoAssignableInterface that allows classes to take data from FVisualInfo structures
 ▼CUVisualImageBaseBase class for UMG widgets that display slate brushes
 ▼CUVisualImageWidget that can visualize and animate sprite flipbooks
 CUBackgroundVisualImageVisual image that supports transition effects through material
 ▼CIModuleInterface
 CFVisualUModuleVisualU plugin runtime module
 CIVisualControllerInterfaceIndicates that the class has access to UVisualController
 ▼CModuleRules
 CVisualU
 ▼CSLeafWidget
 ▼CSVisualImageBase< SVisualImage >
 CSVisualImageSlate widget that displays sprite flipbooks
 CSVisualImageBase< DerivedT >Base slate class for widgets that can display some render resource
 ▼CSScaleBox
 CSVisualSocketSlate widget that acts as a socket for the child widget with additional features for UVisualImage
 ▼CUBlueprintFunctionLibrary
 CUVisualUBlueprintStaticsBlueprint library with utility functions that could be helpful while developing blueprints with VisualU plugin
 ▼CUInterface
 CUInfoAssignable
 CUVisualControllerInterface
 ▼CULocalPlayerSubsystem
 CUVisualVersioningSubsystemAllows for altering scenes in nodes
 ▼CUMaterialExpressionTextureSampleParameter2D
 CUME_TransitionParameter2DMaterial node for transition materials
 ▼CUObject
 CUVisualControllerOrganizes scenes described by FScenario in a meaningful way
 CUVisualUSettingsGlobal plugin settings
 ▼CURichTextBlock
 CUVisualTextBlockA text block that exposes more information about text layout
 ▼CUScaleBox
 CUVisualSocketZero-size scale box that acts as a socket for other widgets with additional functionality for UVisualImage
 ▼CUUserWidget
 CUVisualRendererResponsible for visualizing data from described by FScenario
 CUVisualSpriteClass that represents a sprite that will be visualized by UVisualRenderer
 ▼CUWidget
 CUVisualImageBaseBase class for UMG widgets that display slate brushes