VisualU 1.0
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
 
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CFAnchors
 CFVisualAnchorsExtends FAnchors with human-friendly constants for all possible anchors' positions
 CFBackgroundPolymorphic struct that describes what background to display and what effect to use for transition
 CFMargin
 CFVisualMarginExtends FMargin with Zero margin constant and a ToString method
 CFSpritePolymorphlic struct that describes which Visual Sprite to visualize, its appearance and position in the Visual Scene
 CFTableRowBase
 CFScenarioA single scene or "frame" of the Visual Novel game
 CFTransitionMaterialProxyProxy object for dynamic material designated for transition effect rendering
 CFVisualInfoBase struct for Visual Info system
 CFScenarioVisualInfo
 CFVisualImageInfoStruct with all fields that affect appearance of Visual Image
 CIAsyncLoadableIndicates use and support for asynchronous asset loading
 CUVisualImageBaseBase class for custom UMG widgets that serve as FSlateBrush containers
 CUVisualImageWidget that can visualize sprite flipbooks either in animated or static state
 CUBackgroundVisualImageVisual image that supports transition effects through material
 CIInfoAssignableInterface that allows classes to take data from Visual Info structures
 CFScenarioA single scene or "frame" of the Visual Novel game
 CUVisualImageBaseBase class for custom UMG widgets that serve as FSlateBrush containers
 CIModuleInterface
 CFVisualUModuleVisualU plugin module
 CModuleRules
 CVisualU
 CSLeafWidget
 CSVisualImageBase< SVisualImage >
 CSVisualImageSlate widget that displays sprite flipbooks
 CSBackgroundVisualImageSlate visual image that supports transition effects through material
 CSVisualImageBase< DerivedT >Slate base class for custom widgets that serve as FSlateBrush containers
 CSScaleBox
 CSVisualSocketSlate widget that acts as a socket for child widget with additional features for Visual Image
 CUBlueprintFunctionLibrary
 CUVisualUBlueprintStaticsSummary> Provides useful functionality that is missing in the Blueprints
 CUGameInstanceSubsystem
 CUVisualChoiceSubsystem
 CUInterface
 CUAsyncLoadable
 CUInfoAssignable
 CUMaterialExpressionTextureSampleParameter2D
 CUME_TransitionParameter2DMaterial node for transition materials
 CUObject
 CUVisualUSettingsGlobal plugin settings
 CURichTextBlock
 CUVisualTextBlockSupports Visual Novel style of typewriter effect
 CUScaleBox
 CUVisualSocketZero-size scale box that acts as a socket for other widgets with additional functionality for Visual Images
 CUUserWidget
 CUVisualSceneClass that loads, visualizes and connects Scenarios in the game
 CUVisualSpriteBase class for widgets that represent sprites that will be visualized by Visual Scene
 CUVisualChoiceSprite that represents a choice between nodes
 CUWidget
 CUVisualImageBaseBase class for custom UMG widgets that serve as FSlateBrush containers