▼CFAnchors | |
CFVisualAnchors | Extends FAnchors with human-friendly constants for all possible anchors' positions |
CFBackground | Polymorphic struct that describes what background to display and what effect to use for transition |
▼CFMargin | |
CFVisualMargin | Extends FMargin with Zero margin constant and a ToString method |
CFSprite | Polymorphlic struct that describes which Visual Sprite to visualize, its appearance and position in the Visual Scene |
▼CFTableRowBase | |
CFScenario | A single scene or "frame" of the Visual Novel game |
CFTransitionMaterialProxy | Proxy object for dynamic material designated for transition effect rendering |
▼CFVisualInfo | Base struct for Visual Info system |
CFScenarioVisualInfo | |
CFVisualImageInfo | Struct with all fields that affect appearance of Visual Image |
▼CIAsyncLoadable | Indicates use and support for asynchronous asset loading |
▼CUVisualImageBase | Base class for custom UMG widgets that serve as FSlateBrush containers |
▼CUVisualImage | Widget that can visualize sprite flipbooks either in animated or static state |
CUBackgroundVisualImage | Visual image that supports transition effects through material |
▼CIInfoAssignable | Interface that allows classes to take data from Visual Info structures |
CFScenario | A single scene or "frame" of the Visual Novel game |
CUVisualImageBase | Base class for custom UMG widgets that serve as FSlateBrush containers |
▼CIModuleInterface | |
CFVisualUModule | VisualU plugin module |
▼CModuleRules | |
CVisualU | |
▼CSLeafWidget | |
▼CSVisualImageBase< SVisualImage > | |
▼CSVisualImage | Slate widget that displays sprite flipbooks |
CSBackgroundVisualImage | Slate visual image that supports transition effects through material |
CSVisualImageBase< DerivedT > | Slate base class for custom widgets that serve as FSlateBrush containers |
▼CSScaleBox | |
CSVisualSocket | Slate widget that acts as a socket for child widget with additional features for Visual Image |
▼CUBlueprintFunctionLibrary | |
CUVisualUBlueprintStatics | Summary> Provides useful functionality that is missing in the Blueprints |
▼CUGameInstanceSubsystem | |
CUVisualChoiceSubsystem | |
▼CUInterface | |
CUAsyncLoadable | |
CUInfoAssignable | |
▼CUMaterialExpressionTextureSampleParameter2D | |
CUME_TransitionParameter2D | Material node for transition materials |
▼CUObject | |
CUVisualUSettings | Global plugin settings |
▼CURichTextBlock | |
CUVisualTextBlock | Supports Visual Novel style of typewriter effect |
▼CUScaleBox | |
CUVisualSocket | Zero-size scale box that acts as a socket for other widgets with additional functionality for Visual Images |
▼CUUserWidget | |
CUVisualScene | Class that loads, visualizes and connects Scenarios in the game |
▼CUVisualSprite | Base class for widgets that represent sprites that will be visualized by Visual Scene |
CUVisualChoice | Sprite that represents a choice between nodes |
▼CUWidget | |
CUVisualImageBase | Base class for custom UMG widgets that serve as FSlateBrush containers |