VisualU 1.3.1
Plugin for Unreal Engine 5 that brings core functionality for a widget-based visual novel game
 
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CFAnchors
 CFVisualAnchorsExtends FAnchors with human-friendly constants for all possible anchors' positions
 CFAsyncTask
 CUE::VisualU::Private::FFastMoveAsyncTask
 CFBackgroundDescribes what background to display and what effect to use for transition
 CFDialogueTextSegmentData that represents text segment
 CFGCObject
 CSVisualImageSlate widget that displays sprite flipbooks
 CSBackgroundVisualImageSlate visual image that supports transition effects through material
 CFMargin
 CFVisualMarginExtends FMargin with additional constants, functions and serialization
 CFNonAbandonableTask
 CUE::VisualU::Private::FFastMoveAsyncWorker
 CFRichTextDecorator
 CFBreakVisualTextBlockDecoratorPauses typewriter when it hits break tag - <b/>
 CUVisualVersioningSubsystem::FScenarioId
 CFSpriteDescribes UVisualSprite for UVisualRenderer
 CFTableRowBase
 CFScenarioDescribes a single scene/entry/"frame" of UVisualController
 CFVisualInfoBase struct for assignable info
 CFVisualImageInfoCollection of data that governs appearance of UVisualImage
 CFVisualScenarioInfoData that describes FScenario
 CFVisualUCustomVersion
 CHasMemberOfTypeImpl< T, U >Checks if T has a member variable of type U
 CIInfoAssignableInterface that allows classes to take data from FVisualInfo structures
 CFScenarioDescribes a single scene/entry/"frame" of UVisualController
 CUVisualImageBaseBase class for UMG widgets that display slate brushes
 CUVisualImageWidget that can visualize and animate sprite flipbooks
 CUBackgroundVisualImageVisual image that supports transition effects through material
 CIModuleInterface
 CFVisualUModuleVisualU plugin runtime module
 CIVisualControllerInterfaceIndicates that the class has access to UVisualController
 CModuleRules
 CVisualU
 CSLeafWidget
 CSVisualImageBase< SVisualImage >
 CSVisualImageSlate widget that displays sprite flipbooks
 CSVisualImageBase< DerivedT >Base slate class for widgets that can display some render resource
 CSScaleBox
 CSVisualSocketSlate widget that acts as a socket for the child widget with additional features for UVisualImage
 CUBlueprintFunctionLibrary
 CUVisualUBlueprintStaticsBlueprint library with utility functions that could be helpful while developing blueprints with VisualU plugin
 CUInterface
 CUInfoAssignable
 CUVisualControllerInterface
 CULocalPlayerSubsystem
 CUVisualVersioningSubsystemAllows for altering scenes in nodes
 CUMaterialExpressionTextureSampleParameter2D
 CUME_TransitionParameter2DMaterial node for transition materials
 CUObject
 CUVisualControllerOrganizes scenes described by FScenario in a meaningful way
 CUVisualUSettingsGlobal plugin settings
 CURichTextBlock
 CUVisualTextBlockA text block that exposes more information about text layout
 CUScaleBox
 CUVisualSocketZero-size scale box that acts as a socket for other widgets with additional functionality for UVisualImage
 CUUserWidget
 CUVisualRendererResponsible for visualizing data from described by FScenario
 CUVisualSpriteClass that represents a sprite that will be visualized by UVisualRenderer
 CUWidget
 CUVisualImageBaseBase class for UMG widgets that display slate brushes